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Showing posts with label Firestorm Taskforce. Show all posts
Showing posts with label Firestorm Taskforce. Show all posts

Sunday, 17 April 2016

Salute 2016

Returned from Salute 2016, which was exhausting but rewarding - Oscar and I did demo and participation games of Firestorm for 6 hours straight, and saw a lot of people...all of whom were very pleasant and had great things to say, so if you're one of them - thanks for stopping by!

Anyway, pictures speak a thousand words, so let's start off with the Spartan Games area during set up.


Spartan had double the area they had in 2015 at Salute this year, which was great



Not one but TWO Firestorm tables, one with the new reinforcement box ships, the other with the new Xelocians (we'll come back to them, don't worry!)



The Halo Fleet Battles table was showing off the new resin models, as well as the huge Covenant ship first shown at Gencon last year.


Dystopian Wars was not forgotten, demoed by Neil Parry and Andy.



The Planetfall table was actually put together not by Spartan, but by Ian Duff, who did an amazing job - the scenery was just gorgeous - I wish I'd not been too tired at the end of the day to remember to take a picture of the rooftop garden Ian had made - it was simply beautiful!

Of course Spartan were showcasing their Summer release of Halo Ground Combat, with some great 15mm renditions of the iconic Halo designs;




Warthogs stand off against the Covenant


Though I'm not sure this tank is really doing a good job of hiding behind terrain!


The infantry will be immediately recognisable by anyone who's played the Halo games.



Master Chief hiding? Or trying to operate that big gun?


Rooftop sniper and spotter teams



There were also a couple of pre-order show giveaways - 54mm versions of either a Spartan or an Elite with preorders of HGC.


This one will be a bit of a surprise to many (if not all) - Spartan were showing another new game in the pipes...Project Gotterdamurang, a WWII 1946 1/300th tank action game.











Anyway, back to Firestorm....I promised you Xelocians, didn't I?


Dreadnought (probably my favourite ship int he release) with its gun escorts - these can also be taken as Corvettes, making them super-useful.


Battleship - I love the tri-hull design here


The Cruisers, taken from the rear flank, which shows their simple, clean lines. This could be a very dull ship, but it's not, it looks sleek and elegant, but also deadly. Deeply impressive.


Finally the Frigates, which are not a squadron to be ignored (trust me!)


Here's Oscar poring over hardpoints for the Xelocians...decisions, decisions...


Here he is towards the end of the day, helping the next generation of players (we hope), even without having had a break for 6 hours. Made me immensely proud as a father to see him interacting with adults, teens and children throughout the day in a pleasant, confident and helpful manner. Not a single grumble, and a smile to the end - tremendous!


Just over a couple of tables and Ian's conducting several Planetfall converts in the art of killing lizards with spiders - well done that man!


loads of interest throughout the day kept everyone busy at the Spartan stand, Staff and volunteers alike often outnumbered 4:1 or more!


Martin, Spartan's production manager, on the Halo Fleet Battles table..wait, who's that dodgy bloke behind him? You know who I mean Chris!!!

Oscar and I got little time to have a run around the rest of the hall, but did swing by Hawk to see the progress on Dropfleet Commander, where's Dave has been busy making more larger-scale spaceships it seems - this did look rather nice, even if I'm not that sold on the big turret cannon things



So in a whirlwind Salute came and went, but it was thoroughly enjoyable and great to see people so interested in throwing dice and moving plastic spaceships around. Exhausting, but very rewarding - go next year if you can, otherwise see you at Reading Warfare in November!

Tuesday, 29 March 2016

The Hub Systems Episode 16 - Firestorm stats for Taskforce ships

A very belated episode, recorded on time but issues with editing, quitting my job, work on the new house etc have all added to the delays here. Apologies to co-hosts Matt, Josh & Fred who joined Oscar and I to talk for a long time about a lot of things!


Monday, 28 March 2016

Of new houses, new jobs and not enough time!

Yes, it's been a month since my last post, and similarly long for the podcast too - entirely my fault (we've two episodes recorded which I've been unable to finish editing as yet). Why is this? Well, I handed in my notice at work, and after a week was put on garden leave - you'd have thought that would mean plenty of time for model and game related activity, but it hasn't!

When we moved into our new house, we knew there were several elements that needed doing to it - the house was built sometime around 1750, and the prior owners had started renovations to the house such as damp-proofing and insulation of outer walls, plasterboarding ceilings, double-glazing windows etc. Unfortunately for them, things didn't work out for them, which meant we bought it as something of a work in progress.


In addition to the big stuff (mainly the kitchen which was about 30 years old), there's wall the usual stuff like decorating to our (and our children's) tastes. As always when you start these things, there's more work to do than you think, and it all takes time. Garden leave is ideal for this and a real bonus, but it doesn't leave much time for modelling, and that that there is, you're often too tired to start. For example - this mural my youngest daughter wanted on her wall took me a whole day!



That doesn't mean the gaming aspect has been completely neglected, but blog stuff takes time and a bit of forethought - taking pictures, editing, finding time to sit down and put it all together...which in the current environment is a less common convergence than you might expect!

So what have we done in this sphere? Well, we've managed a couple of games of Zombicide Prison Break, Oscar and I managed to convince my wife to play Cthulhu Wars (which she enjoyed - a major boon :-) ). I've been putting together and magnetising Taskforce ships, and also magnetising Planetfall bases for storage (which I will blog about separately).

The other big project I've been managing to fit in is the games room...this is a roughly 5m by 3m space at the top of the house (you can see it's little window at the front of the house above). This is now all insulated and partly kitted out - still a WiP with much to do, but it's a usable space now at least - here's a shot of it at the moment....that's a full 6' x 4' games table by the window, and the beams are the half-way split of the room


On the other side....


32" TV with DVD player and PS4, plus a large number of containers containing modelling and WWII reference books - once these are on a bookcase then a little sofa in front of the TV and it's a proper man-cave! Opposite all the gaming stuff there's still a bunch of boxes and storage things to be sorted for the house, so the space should get less cluttered over time (I hope!) - there are something like 5 containers of cuddly toys, for example!!!

So that's what the state of play is currently - sorry it's been a while but we'll be getting back into a regular rhythm soon, and there's plenty to blog about!

Friday, 26 February 2016

Taskforce ships!

So we have been lucky enough to get some of the new Taskforce ships and thought we'd give you a slightly different view of them...let us know if you think it's good, and we'll do the rest!


Thursday, 4 February 2016

The Hub Systems Podcast Episode 14 - Firestorm Taskforce

Later than intended due to our (hopefully final) house move, Episode 14 is live, and we discuss Taskforce with some of our North American colleagues. The good news is now we're in our house, we have a walk-in gaming room in the attic - lots of work to do but it's a good space!.



Enjoy the show!