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Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Friday, 6 January 2017

2017 - What will it bring for us gamers? Part 4: Mantic Games

Whatever your opinion of 2016 in other ways, it was a pretty good year in gaming. The hobby as a whole is growing at around 30% where most industries can hope for about 10% of that. We saw the arrival of some major new franchises like Dropfleet Commander and GW seem to be organising themselves in a slightly better way in many areas, despite still carrying on with Age of Sigmar (!). The rise of the board game strengthened more than ever, and there were a lot of great Kickstarter projects that were announced/launched and sometimes fulfilled. Not a bad time at all to be a gamer.

After looking over the Man Battlestations Blog, I thought it might be fun to do a similar predictive series of posts here over the coming days. So, what do I think is on the horizon for 2017?

Mantic Games

Mantic have been doing pretty well of late, and despite what you think of their Kickstarter pre-ordering system for their games, they seem to be getting more right than wrong. I wouldn't say they're a runaway success, but they're not screwing up at every turn either. 2016 saw them add a major franchise to their line-up with The Walking Dead license, which was another big success with 3,700 backers raising almost $700k. It'll be interesting to see exactly how Mantic handle this, although they are probably one of the most experienced companies in running and delivering Kickstarters in the current market.

One thing they definitely are getting right, is communication - at least on the broad meta-scale. Those of you who are signed up for their mailing list will have had several new-year(ish) posts from them stating exactly where they are with each of their games systems and what's going to happen in 2017 for them. This is golden, as it sets expectations right from the off and doesn't preclude them doing a few surprises along the way either. I don't really play Mantic's games (We have Deadzone, which I enjoyed, but it's one of my 3rd tier games I'd say. I also bought Dungeon Saga but have yet to play), but even so I was quite excited by these emails! They're also on the Mantic blog.

Mantic are an interesting company for me - given that they were formed by an ex-GW employee, they clearly went after what they saw as GWs weaknesses with very similar products but a different philosophy. I have to say were I a disenfranchised GW manager I'd probably have gone a similar way. Mantic operates with free rules, open - almost FFG style - communication and a nice, easily-navigable website. They feature products from other manufacturers that go with their games, and overall they generally look like they've got their shit together.

Despite this, I feel Mantic are still fighting off something of a "me too" image. This is probably unfair, and maybe their recent Kickstarter products will start to get away from this more as people come to Mantic for reasons other than "GW f*cked up Warhammer". That said, GW have probably been one of Mantic's best sales tools, because killing the Warhammer world in the way they did must have driven people to Mantic - not everyone, for sure, but a whole slew of people - after all, Mantic welcome anyone and even say your existing figures are compatible...as close as saying "Yeah, GW did a number on you, but screw them, we love you - bring your toys over and play with us. BTW, here's a ton of cool stuff you can also buy, which is cheaper than you're used to...".

One thing is certain, - for the time being, Mantic Games are here to stay, and seem to be getting stronger as they go. I'd be interested in feedback from more invested players in their games to see what it's like to be a dedicated customer, but one thing I don't hear is the wholesale grumbles that come whenever someone mentions the GW monolith, so they can't be THAT bad! I'm not going to do massive predictions for Mantic, because they've stated quite clearly what they're going to so hardly much of a crystal-ball moment. However, I like the way they're thinking and the way they're progressing. Releasing a (let's face it) direct competitor to 40k which uses their already-developed Deadzone universe is a good idea - you get two games for the (much lower than GW) price of one - nice move.

A couple of things I feel they could improve is their plastic - the Deadzone models I have are that god-awful restic stuff that offers plastic minis with the assembly disadvantages of resin...I can't comment on more recent kits, but proper styrene-based plastic kits would put it in a much better place vs others on the market - especially if they're capturing ex-GW addicts. Reading some of the reviews on their website this is carried out in some of their other sets too, where assembly or quality issues
 come into play. Other ranges, however, get really good reviews, so it may just be that the newer sets are better and they're learning all the time (which would make sense)

The second is in some of their designs just feel...well...a bit off, if that makes sense? Not bad sculpts per-se, but just a bit odd. Not all the time, either, just like the sculptor has an off-day or a tight deadline and you end up with something that isn't quite right. This is different from the epic GW fails we've seen (like the appallingly bad AoS dwarves) where the design is just stupid, but more a question of execution. Take this as an example;


Look at the guy second from the left in the front row - yes, the guy with the weird frog-face. He's also in the rear left corner. That's what I'm talking about - these odd sculpts that just feel "off". Compare that with this guy;


This guy is great, and he's £7 and metal...rather than £14 and plastic if he were from GW. I think it may just be that they're growing, becuase I LOVE these fish dudes that are coming for Kings of War;


Oh wait, they do crab-things too....


...but I digress (and no, must resist urge to buy into another games system!)

So overall I think we can expect some good stuff from Mantic in 2017, let's hope their execution and materials live up to some of the sculpts, and lets hope the percentage of "slightly off" sculpts are reduced. If they continue this with everything else they're doing, then they look to be solidifying their position in the market, and rightly so. If you've any other information out there, please let me know! Finally, if you want to read about Mantic's plans from them...here's their own blog link on the subject;

https://manticblog.com/2016/12/26/new-year-new-game-ronnies-plans-year-ahead/

Thursday, 5 January 2017

2017 - What will it bring for us gamers? Part 3: Games Workshop

Whatever your opinion of 2016 in other ways, it was a pretty good year in gaming. The hobby as a whole is growing at around 30% where most industries can hope for about 10% of that. We saw the arrival of some major new franchises like Dropfleet Commander and GW seem to be organising themselves in a slightly better way in many areas, despite still carrying on with Age of Sigmar (!). The rise of the board game strengthened more than ever, and there were a lot of great Kickstarter projects that were announced/launched and sometimes fulfilled. Not a bad time at all to be a gamer.

After looking over the Man Battlestations Blog, I thought it might be fun to do a similar predictive series of posts here over the coming days. So, what do I think is on the horizon for 2017?

Games Workshop

Now let me make it clear (in case you've gained a different impression from The Hub Systems), I like GW, ok? They've done some really stupid crap over the years, but these guys basically created the global tabletop gaming industry back in the 1990s. I just think they lost the plot when they started to think that in doing so, it meant they ruled the world and could do wtf they wanted. This, coupled with an explosion of people who were sick of that and wanted to do things a different way, and the dawn of some new technologies that made it easier and easier to create high-quality minis, really changed that marketplace in a way they couldn't influence directly. Instead of responding to this by changing their ways, they became increasingly aloof and arrogant, allowing independents to flourish.

Let's face it, if GW had their shit together around 2005-2010, companies like Spartan and Mantic would be restricted to very fringe followings, or may not even have come into being at all. Instead the company was run by business people who fundamentally did not understand gamers, and pursued a profitable but "scorched earth" policy of going after hyper-dedicated uber-geeks with too much kit to check-out and 12 year olds with middle-class parents who would pay anything to keep little Johnny quiet in their rooms without becoming addicted to porn or religious zealotry.

Now GW got a new CEO in 2016, and it does seem to have made a difference. The company seems to be making better choices - I say better rather than good, because they still have Age of Sigmar and some cynical pricing structures, but hey - I'll take "better" over "relentlessly crap" any day. I have actually spent more on GW products this year than Spartan, and I only bought the SG stuff because it was more than 50% off in their Black Friday sale - and I then had to wait almost a month before it arrived! I picked up the GW stuff from my FLGS (yes, I have one now!), and it was remarkably reasonable - ok, I bought it for D&D, not for a GW game, but that's besides the point!

So what does this mean for the coming year? Well, as Bloodbowl was released in 2016 - to many fans pleasure (not my cup of tea, but each to their own) - we may well see BFG follow on its heels - maybe towards the end of the year? I know GW recruited one of Spartan's designers for this team, so it will be interesting to see what happens here, especially in the space (pun sort of intended) left by Andy Chambers and his work on DFC for Hawk. I get the feeling that SGs FA might struggle to survive in a marketplace where a fully supported BFG and DZC exist side-by-side.

What about their core games? Well I feel Age of Sigmar was a train wreck of epic proportions for a company like GW, and I hope they understand that fully. They can't undo that now, but they could try to make it much more similar to Warhammer, and effectively make Warhammer v10 (or whatever number you feel like inserting here). I'm not sure they'll do that, but I do see them expanding the races and armies to fill the spaces and reinvigorate the ranges in some way. Cleverly handled, I think they could re-start the fire of Warhammer.

And 40k? Well here I'd say they need to change things around a bit. The game has become a bit of a caricature of itself IMO, with victory almost reduced to "who brings the most largest models" in their army building and who rolls initiative. It needs to modernise and get away from that feeling, get back to being the ultimate skirmish game that it always was at its heart. They still need a space to play with the uber-toys, but make it a different space. Look at the popularity of the 30k universe, which I see expanding further primarily because of that.

I'd love to see GW become more of the company they used to be - a GAMING company, with awesome tutorials on making cool scenery from bitz box stuff and so on, because people miss that - it tied them to the company and loyalty is the number 1 thing in this industry, because we all love the new shiny. You need people to buy into the whole universe and it be immersive so you feel like your gaming is a joint venture - that's why D&D 5e has done so well I think, it's recaptured the spirit of D&D, and I really hope GW can recapture that in themselves. I don't know, but 2017 could be a pivotal year for them where they start to reconquer some of their lost ground.