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Showing posts with label Dystopian Wars. Show all posts
Showing posts with label Dystopian Wars. Show all posts

Thursday, 14 December 2017

Warcradle releases the Ice Maiden - Goddam the b*stards!

A little while ago, an email popped into my inbox...

I was a bit surprised, but popped onto Facebook and the Dystopian Wars group was already alight with...wait...anger?

Two things seemed to have triggered people - the price tag of £75 for the model, and a £40 (or $40) shipping charge. Some also questioned the "reworking" of the model and how this was also bad, but that was a much smaller reaction than the first two points.

Now given the vagaries around exchange rates etc, and the fact I'm used to seeing high shipping charges with transatlantic shipping, $40 for transporting a foot of resin across the globe seemed high, but not something to quit a game over. People also seem to be confusion the release from Warcradle and the shipping from the retailer Wayland Games. Shipping is one of those things you either accept or don't, depending on your desire for the produuct, and there is NO standard for how it's handled either within or without the gaming industry.

It then shortly transpired that the shipping calculator was incorrect, and the charge should have been £5 instead...problem (if ever there was one) solved. There's a phrase in the UK - it's a "Storm in a Teacup"...especially valid in this case, I feel.

Then there's the question of price. Spartan had put an add-on cost of £45 for the Kickstarter-exclusive model, £75 for a retail release sounds eminently in-line with what I'd expect. After all, despite the way many of us treat it, Kickstarter is NOT A STORE. You back projects with the promise of getting some rewards for that, and you get big discounts from retail prices, offset by the risk that these projects don't happen, and you don't get anything. Let us not forget that many people did NOT get their promised models from Spartan....but that isn't Warcradle's fault! It's literally got nothing to do with them, Kickstarter fulfilment is purely the responsibility of the project creator, so Warcradle releasing the Ice Maiden is not them rubbing anything in people's faces - it's them giving you a chance to own something you otherwise never would.

So an extra £30 for a general release 230mm resin ship seems...about right. 

Just to put it into context - this will get you a couple of Predators from GW, which aren't directly comparable, but you get the idea. Someone also commented that it would buy the boxed game of Necromunda too, but that's a whole different genre (being one of many "game in a box with minis" type releases from GW), never mind about game. DW is a miniatures game, and within that resin space we all know prices are higher. For instance, this guy is £75.99



So comparison with niche resin models I think is ok, comparison to board games by big manufacturers really is a bit sus. I mean, how much does Monopoly cost these days? I don't know, because it's irrelevant to this topic. Let's move on.

Now I mentioned Warcradle have remodelled the ship too...interesting. Again, there were some "I don't like the new version" type comments, but let's look at them side by side, shall we (well, top and bottom, to be completely accurate!)?



Ok...so I'm not seeing ground-breaking changes in the Warcradle (top picture) version. They've changed the doors and the front...erm...yeah. Now I'm not a personal fan of this ship to start with, but from what I can see Warcradle have made some minor changes to allow you to have the doors open or closed...which is cool, right? It also makes sense, because let's face it, going anywhere with a prow like that is going to SOAK those forward weapons!

Maybe the changes are elsewhere?


Well, the engine seems to have been lowered into the water, but again, not seeing groundbreaking alterations. I think I like the remodelled version better, but it's a 52 vs 48 Brexit-type thing...too close to call for me.

Now I'm not trying to be a Warcradle fanboy here - after all I've yet to see them produce a finished product for these franchises yet - but once again the evidence I'm seeing is that they seem to be doing the right things. Fans called for the Ice Maiden, they've got it...not only that, but Warcradle haven't just done the obvious "make a load of castings of this as an easy, cheap route", but have invested time and effort here to make a model that's more flexible than the Spartan original. If this is a path that Warcradle are going to follow for all of the Dystopian Age and for Firestorm, then I'm in!

I don't know whether the displeasure at this (from what I see is a positive move) is just because WC are tinkering with SGs old stuff, or it's just some weird emotional attachment thing, but I'm failing to understand the hate. Some people's emotional attachment to Spartan is a bit like a rose-coloured glasses look back into an old girlfriend you broke up with years before but she was beautiful, lovely ect, and nothing your current (smart, attractive, loving) current gf does seems to be as good. 

Then you meet her at a university reunion party and realise that you left her because she was an obnoxious cheating cow who was stealing your money out of your wallet. Come on guys, wake up and smell the coffee. We have things good, Christmas is just around the corner and these games (which we had all feared were gone for good) have a new lease of life. Stop being the grinch!!!

Saturday, 2 December 2017

Warcradle introduce the Dystopian Age

Well, it's perhaps slightly coincidental that I manage to post on the blog only just to find out there's another reason for me to write moments later! Here's why;


Yes, Warcradle are "rebooting" the DW universe and integrating their existing WWX universe into it.

Now, there's been a mixed reaction to this, but for the life of me I can't really see why. I mean, two steampunkesque universes sold by the same company, who would have thought they'd merge them? For me, it makes perfect sense - it's exactly what I'd have done in the same situation. Now you have a scalable set of games (1:1200 fleet, 10mm  army and 32mm skirmish) all under the same roof. They have reasonable explanations of the differences apparent in WWX to the other SG-origin franchises. It seems to make good sense.

The other point to me is that Warcradle are doing two things here that Spartan were never good at;

1) They are world building on a grand scale.

For those who didn't know Neil at SG, DW was his baby, and it was his ideas, background (though often written by freelancers) and alterations - he talked them through sometimes, but essentially it was not a discussion, and there was never any grand over-arching strategy to the world, it was more what models could be made, so what games were needed and how did that fit it. To me it seems Warcradle are approaching it from the other direction, and building out the universe with an integrated team (always better) and fitting the games to that universe. This is what I think is the best way of creating seamless integrated games, and allowing a smooth flow and choice for players.

2) They are engaging the community and communicating effectively.

Warcradle have released a 20-odd minute long video explaining what they're doing, why they're doing it, explaining that they're not invalidating people's old armies for AC with scale change, promised clear PDFs and they're hosting a QnA session in a week's time. Oh, and they showed concept sketches and new models too. What more can people ask for??

Now I get it, right - some people are attached to the background as it is, and feel there are substantial differences, but Warcradle has made definite business decisions here in a planned way, and they're handling it as well as I've seen any company do this kind of thing. I'm not sure how they could have done this better other than preserve the settings in aspic, which helps no-one.

I think it's way too soon for anyone to cry "the sky is falling". From a business perspective, this seems an obvious move. It creates an integrated universe which could result in cross-pollination between two sets of steampunk games players. It's a "no-brainer". They're being open about it and up-front before they roll the changes out, and people are shooting it down before anything is released...come on guys, even I'm not THAT cynical!

Maybe it will be a clusterfuck, but give it a chance. Now some will think I'm being hypocritical here - "you wouldn't have cut SG that slack" I hear you cry...well, no, I wouldn't, but that's because SG retconned their own thin material several times and had a track record of messing stuff like this up. Here we have a new company rolling out something after a track record of pretty sensible and creative changes. Not everyone might like 100% of it, but maybe - just maybe - the changes will be positive and work well. If I were a DW player, I'd be quite excited.

Now I mentioned they showed some concept art, and here it is, this one of a really interesting ship with a whale launcher!;


And here are three versions of the whale construct;




They also showed some renders (in spin-around 3D) of three battleships for the Crown, Union and Celestials...




Not only that, but they showed us physical models - the first of the Union Battleship shown above;

This is a beast of a ship, but it retains many elements true to the original Spartan theme of the FSA. The last models shown were from Armoured Clash, and incorporated both DW and WWX elements;



Honestly, if Warcradle handle the Firestorm universe with half as much integrity and openness, it's looking to be a bright future for Armada and Planetfall in 2018. Let's see what next Friday brings!

Take a look at the video for a full explanation - it's well worth watching.


Note all images are taken from the video, and remain copyright of the original material.

Wednesday, 27 September 2017

Wayland picks up Spartan Games via Warcradle Studios

As will be common knowledge now, the Spartan Games IPs have been picked up in their entirety by Wayland Games via their Warcradle moniker.

This is a Very Good Thing.

Why? Aren't Wayland a horrible online store who give big discounts and fail to fulfil delivery promises? Haven't they ruined WWX?

Well, no, I don't think either of those things is true. Wayland are, of course, a pretty big online supplier in Europe, but the feedback you get on what they're like is mixed and tends to be anecdotal. Have people had some horrible experiences with them? Yes, I'm sure that's true. Is this reflective of the wider company? I doubt it.

Wayland offer big cuts off RRPs for a lot of games, and they may not have stock of 100% of what orders they take - this is normal retail practice and as with anything, "your mileage may vary". I placed an order with Wayland a week or so ago and it was fulfilled very promptly with no issue - it was just for paints, and I'm sure they've dozens of them in stock. If it was a pre-order for "the next big exciting thing in gaming", and my order was beyond their initial stocking order fulfilment, I may have had a longer wait. I'm not going to judge them on the past experiences of others on the internet.

But what about WWX?

Well, what about it? Before Wayland got hold of the game it was a pretty out-there experience, with no visible presence in the UK to speak of. Since they've had it, I've seen booths at two shows this year, which is 100% of the shows I've attended - not a bad hit rate so far. If they do the same with Firestorm, that's great news for expanding the fanbase.

Even better, I listened to episode 219 of The D6 Generation today whilst driving to and from an appointment for work. Stuart Mackaness, general Manager at Wayland/Warcradle, was the third chair, and he seems to be a very balanced and reasonable guy. Even better, he certainly seems to know how to run a game both commercially and mechanically. His rationale behind some of the (self-admittedly brutal) changes in WWX was sound, and made decisively - it was a definitive direction and deliberate change. That's great news if its applied to the Spartan franchises.

So I'm hopeful for the future of our beloved Spartan Games IPs - even if the future does not involve myself, TheoryMachine and departs from prior direction somewhat, I think now at least we can have hope that changes are being made for rational and commercial reasons, rather than on the whim of a single person. That makes a HUGE difference, and I'm looking forward to what happens next.

Bring it on!!!

Saturday, 12 August 2017

The Firestorm Galaxy Expansion Kickstarter

Well I guess it was inevitable, SG release a KS for FA and I'm going to blog about it. Before you read on, this will contain various complaints about SGs current behaviour, so if you're still shackled to Spartan like a ball and chain, then this is probably not the post for you. I will, however, attempt to be as fair as I can regarding this, so people who don't know SG can make up their own minds without just the "Oooh, shiney" aspect, but also the "Oh, I wasn't aware of that" side. So, disclaimer over, let's begin.

Kickstarter Provenance


Firstly, let's talk about Spartan's Kickstarter history. This is the third KS they've launched - the first was for modular terrain, was horrible and absolutely bombed - they pulled it before it closed woefully short of its target. Their second was for Dystopian Wars, which I've talked about before at the start of the year (Here) which funded £136k of a £50k target, but only 858 backers - not a large number, well below comparable niche games. Is this important? Well, I'd argue yes, it is, because that directly affects the active player-base and how likely you are to be able to get a game - this is a miniature wargame, not a board game.

Compare this number of backers to a game like Maelstrom's Edge, a brand new niche wargame released in 2015, and it's about the same - they got 813 backers for a completely unheard of skirmish game from a new developer, rather than for an established game from an established company. Now there are obvious differences in the two, but it starts to give you a feeling of how the KS was primarily backed by a hard core of existing players, rather than attractive a much wider audience.

Again, I'm going to compare this with Hawk's Drop Fleet Commander. Here we have a similar game from a similar sized manufacturer, with an existing install base (albeit in a different game). Their KS bagged just over 4.5 times as many backers as Spartans DW Kickstarter, and should be directly comparable to the FA expansion just launched. Numbers of backers is always a better indicator of Kickstarter success than just money, because there are so many variables in the latter.

As I type, there are 217 backers for the FAv3 Kickstarter, about half of what it needs to fund. I'm pretty sure it will fund, but I'm doubtful they'll get as many backers as their DW project. Why? Well, firstly some DW players are also FA players, and not all DW Kickstarter backers have their pledges yet.

This is probably the Number 1 No-No of ANY Kickstarter - don't release another Kickstarter when the first one hasn't fulfilled yet. It just isn't on - it leaves a bad taste and the feeling that the company is struggling with cash flow. It doesn't build confidence, and it just isn't cricket.

The v3 Ruleset


So followers of my blog and podcast will probably be aware what I think here. Spartan Neil specifically promised the community that v3 would really be v2.5 - the existing solid ruleset with tweaks to address a couple of pretty minor flow issues and make games easier to play, the intent being that you could play existing games in a shorter time or larger games in existing timeframes. Here is the actual quote from his own forums that proves I'm not just making this up:


So to quote "This isn't about rebooting v2.0". This year, he's rebooting v2 because he didn't like how certain bits played - again, his words - and so essentially he's rebooting the universe on a whim. Players did NOT ask for this (or those that did were definitely in the minority). This grates with the continuous references to "This is what you wanted" messages throughout the Kickstarter, which sounds like they're trying to convince themselves rather than the players.

So, SG (or Neil) has decided to produce v3, and have released various "sneak peeks" of these on their community, which have had a VERY mixed set of reactions. They are still talking about re-statting everything (in future tense, which is worrying given the timescale), which means testing must be difficult and it sounds like the rules are all over the place. They are also reacting to announcements - there is a Command Order that gives Terrans +2 Shields (which is plain dumb), which on reaction of "jeez that's stupid" they're saying "oh, yeah, we'll address that". Now I know some of you will be like "c'mon Alex, that means they're listening to their customers". Yes, you could say that, but to me it highlights fundamental issues with the developers understanding of the core game mechanics when they're missing such obvious faux-pas at such a later stage.

So how does this affect the KS? Well, I sure as hell wouldn't want to back a miniatures game KS that has rules so far from being finished. Just what am I buying into? The rules COULD be excellent, or they could be pure BS. We just don't know (though I'd say there's pretty compelling evidence at this stage which way it's heading, and the whiff of excellence is decidedly missing...). So Spartan are asking you to back this project regardless of what it's rules are...that's...well...bold would be one word for it.

The Background


One thing I constantly went on at Neil about during my tenure as Spartan Alex was filling out the background - people want a consistent, deep and detailed universe. I fleshed out a huge amount of this, and no interest was shown. Now it's great that SG are addressing this (at last), BUT....wait, what's this? "a revamped and improved narrative"...uh-oh, that sounds suspiciously like ret-con...and here's the killer line:

"...our major rewrite of past and present events truly sets the scene for the continued evolution of the Firestorm Galaxy."

Ugh - this is one of my personal hates of ANY games company...and the major question it raises in my mind is...why? Was there a fundamental flaw in the prior law (such as it was?). No. So why do it? Just to shoehorn in some more races for people ti buy? Firestorm already has one of the most diverse sets of races for ANY wargame, with over 20 individual races you can buy fleets for. Do we NEED any more? So why do it? Well, one thing is models - more races = more models, and Spartan are banking on people buying new shiny. We'll some to that in a minute.

First, back to fluff. Pathogen are being re-invented (unnecessary), Saurians are being introduced (also unnecessary, but I'll put this one as a "fair enough, some people want that" item), but worst of all, they're being introduced in a 2-player boxed set TOGETHER. Why is that a problem? Look at the Firestorm map - the Saurians are in the galactic Northwest, the Pathogen are across the other side, between the Sorylians and the Relthoza in the Rift. So somehow the Pathogen have travelled across the entire width of the Sorylian Collective, through a massive piece of Terran space and attacked the Saurians? How does that make any sense at all?

"But no, Alex, you've got it wrong - there are new galactic maps"....Oh god, so now they're literally changing the shape of their 8-year old universe to fit with a new retconned fluff? This just burns any background credibility of the universe for me. The problem is that Neil has layered his new narrative on top of a prior background which is wholly incompatible with it - like trying to paint watercolour on acrylic, it just doesn't stick - it feels flaky.

I've always maintained you need to build a universe from the ground up - what are the limitations of the drives used, how does communication work, what do people use for power etc - all of this gives a universe a centralised feel and theme, and frames future story writing. Without that, there are no bounds and it becomes an amorphous entity which feels completely ad-hoc. That doesn't mean you don't have flexibility or have to nail down every plank of wood, but you build the boxes that people can play within.

I'll reserve judgement until I see a copy (which I won't buy, obviously). but this part really turns me off as an existing player of the game.

Models


Let's talk about models. There are two factions touted in this expansion, the Saurians and Pathogen. Looking at the Saurians, Spartan have managed to create an aesthetic that is different to most of their existing fleets, which is a good thing.

The centrepiece of this is the Heavy Battleship, which is the main image shown on the Kickstarter page. There are no additional images of this on the page, though there is one of the BattleCarrier which is available as an add-on in the force pack for an extra £75 (which seems on the high side).


Whilst the aesthetic is not one I particularly like, it is distinctive and I'm sure there will be those out there that love them and we know the models will be nice, that's one thing Spartan are still able to do well. They're also introducing something that I (and many other players) introduced to their games years ago - dice trackers for HP & CP:

Not exactly innovation, but at least they've done this now - will be interesting to see if they have double ones for Large ships with >6 Hull Points and Crew Points. So far not, if their KS page is accurate.

They also show renders for the other side of the Saurians:

These are a more Battlefleet Gothic version of the fleet, and do nothing for me at all, though this is something Neil and I discussed a couple of years back - it would have been funny if they'd have done this before the BFG video game was released - and they may have gotten some uptake from BFG fans, but the timing for this just makes this an in-joke which goes nowhere.

We also see a border station for the Saurians:


Whilst this looks initially OK, I know that all those grey pieces are going to be acrylic, which Spartan does not do well and is pretty horrible for these sorts of models, Its got a bit of a Star Trek Deep Space vibe, but overall it's just going to be a big white elephant of a piece IMO - the thing is huge and I'm 99% sure there will be no decent rules for it on release - we've seen this a lot from SG.

OK, so moving onto Pathogen, let's see if Spartan have been listening since those uninspiring models they previewed at Adepticon:


Ugh! Yes, they listened...and produced Tyranid Turds. Oh dear. These have gone too far in the organic direction for me - first they were just Relthoza ships with some droopy bits, now they're pure organic chompy, which is a shame since Pathogen had such potential. Again, there will be players who like these models, and if I were a BFG player they would probably serve as better Tyranid ships than what I had, but these are once again quite disappointing. I'm not sure whether the tentacled turd Large or the Sperm Smalls are my least favourite, but I'm definitely not a fan of these. I think Spartan could have made some really unique models here - techno-hexagon surfaces with tentacles and angles - a fusion of organic and machine, more Geiger-esque than Mr Crapper.

We get a Battleship in the add-on expansion pack here too, which is less turd-like than the Assault Carrier but still too organic sea-life for me.


We also have some other models:

Hang on -these are the same transport ships that SG have been giving away for free with orders in their regular weekend fire-sales over the past few months! They're ok, nothing revolutionary or innovative here, they look like decent transport models which you can use in any game, but their inclusion in their KS is a bit odd, especially when the tagline is; "Often overlooked by gamers, scenery can be used to enhance not only the aesthetic of gameplay but can also vastly improve the overall gameplay."

Excuse me but "Often overlooked by Gamers..."? Do we, as gamers, overlook terrain? I don't think so, especially in Firestorm where terrain is a vital piece of the game - what are SG trying to tell us? "Hey, you idiots that forget scenery, we're making some so you don't in future". The dialogue is just baffling.

Also, the models are going to be delivered pre-coloured for those of us who don't what to paint. Eh? Tournaments in almost any game usually REQUIRE painting beofre play, and though most of us will admit to not painting enough, I don't know many mini wargamers that don't think this is part of the hobby. This isn't a board game. This isn't X-Wing. If I'm not painitng something, I want it pre-painted so it still looks good on the board, not just a purple-brown of baby-poo khaki lump of plastic. I kinda get the sentiment, but does SG really think its appeal is that broad? If they do, they're kidding themselves - do they really understand what their players want?

It's all what we asked for...


Well, apparently they do. Based on their Survey (that extensive one that lasted for slightly more than a single weekend), this is all what we wanted. Hmm, I'm calling BS on that one. Their survey was (as surveys go) massively flawed and very blinkered. They released a survey that would essentially tick one or more boxes on a couple of pathways they had pre-ordained, it wasn't a properly open survey asking for what players wanted in a way that was ever going to change their direction. 

What do I mean?

Well, I design a survey for a specific purpose - if I ask a question like "Would you like more models?" to an audience of gamers, I know the answer will be "Yes", because we all like models. That doesn't mean that Firestorm players wanted new factions. "Players want more background material" does NOT mean re-write the history of the universe. This underlies my big problem with SG at the moment, because they're STILL NOT LISTENING. Yes, they say they are, yes, people on the forums might be trying to engage people (like Spartan FA Mike), but at the end of the day these people are fans, not Spartan Games, and the core of SG have already made their decision, and then they bend the facts and survey results to support their pre-ordained decisions.

Spartan Neil has told us this already, if you read his blogs. Essentially there he said that he changed elements of the game because he didn't like them. Now that's fine - it's his company, his game, he can do what he likes - but that is NOT doing something "because players wanted it". We didn't. We wanted kins ironing out of what was one of the best minis games on the market, not it porting into a Halo/Planetfall/Firestorm/Dystopian Wars hybrid.

Kickstarter Campaign


The final issue I have here is that even as the most ardent Spartan Fanboy, this KS campaign is a bit of a fuck-up. I mean, they're only releasing the Illosians if they hit a KS goal. You only get a Pathogen Dreadnought as a KS exclusive. The add-ons for the Core races are renders of blank boxes, with a message telling you to go to the blog to find out more, when the blog is empty. That money still burning a hole in your pocket for this project?

For me, this feels like a money-grab, It feels like SG are trying to fund bad business decisions by using Kickstarter to shore up their day-to-day business. It feels like we're being lied to.

Now maybe that is the case, and all is shiny in Spartan's future, but I'm not seeing it. If I were an investor and looking for good growth shares, I'd be looking to GW and not SG right now. I mean, I know if I buy some GW stuff I can find a game nearby, and if I get bored I can shelve my stuff and bring it out in a couple of years and not much will have changed. Not sure I feel that way about my Spartan stuff.

So should I back the Kickstarter?


You're asking me? You know the answer. I'm going to wait a year or so and pick up the models I want in a show bargain bin. But hey, if you're that much of a fanboy and you believe SGs hype, sure, go ahead. While you're there, I've got a great time-share property proposal for you - you can't lose....

Tuesday, 3 January 2017

2017 - What will it bring for us gamers? Part 1: Spartan Games

Whatever your opinion of 2016 in other ways, it was a pretty good year in gaming. The hobby as a whole is growing at around 30% where most industries can hope for about 10% of that. We saw the arrival of some major new franchises like Dropfleet Commander and GW seem to be organising themselves in a slightly better way in many areas, despite still carrying on with Age of Sigmar (!). The rise of the board game strengthened more than ever, and there were a lot of great Kickstarter projects that were announced/launched and sometimes fulfilled. Not a bad time at all to be a gamer.

After looking over the Man Battlestations Blog, I thought it might be fun to do a similar predictive series of posts here over the coming days. So, what do I think is on the horizon for 2017?

Spartan Games

Let's start off with my once favourite games company. Unfortunately, after seeing behind the curtain for several years, I don't see great things ahead for SG. Why? Well, let me give you something of a parallel story from history.

I'm old enough to have been a kid during the personal gaming computer invention and rise. Back when the Sinclair ZX Spectrum was created in the '80s, I was at school and rode that crest of early computing brought to the masses. The market exploded from nothing to millions almost overnight, as everyone wanted this new stuff. There were many possibilities for a kid to convince their parents to buy, but the old Spectrum was the market leader, instantly recognisable with its rubber keyboard and coloured flash. Following it were the Commodore 64 for those with a bit more cash, and the high-end BBC Model B, which you could even get a floppy drive for.

The good old "Speccy" with its weird rubber keys

My parents were not high earners - not in itself a bad thing - but when coupled with their shocking lack of knowledge and gullibility, they became prime targets for the high street salesguy in the electronics store wanting to shift non-moving stock. Enter the Oric-1. 

Despite having hard keys, it was still pretty horrible to type on

"WTF is an Oric-1?", I hear you say as you frantically google it in another tab....well, let me tell you, in principle it was a better machine that the Spectrum - it had a non-rubber keyboard, a better BASIC (Spectrum BASIC was non-standard), a great music chip and it was competitively priced. Unfortunately it had some QC issues, meaning the machine I got on Christmas day didn't work properly. It was returned and I got another, which also had issues. Eventually this all got resolved by me getting an Oric Atmos, an even better machine with a keyboard of actual proper keys.

Oooh - sexy...proper keys that were nice to type on!

Of course, the Oric's market lifespan was limited - the Oric-1's initial QC problems in a marketplace where Sinclair machines were churned out in their thousands and with increasing memory meant that developers largely left it alone, meaning the range of games you could get for the Oric machine was much smaller than the Spectrum, Commodore 64 or even the BBC. In short, it failed to keep up with market demands and expectations, and though it was a great machine, its users enthusiastic and passionate, it fell into the dustbin of history long before its rivals.

If that story felt familiar, then it should. I feel Spartan - once ahead of the curve in this space - have been equalled and now (arguably) overtaken by their competitors. I don't believe Kickstarter funded projects will save them. They will continue with a (slowly shrinking) core of supporters, until the point their various games go mail-order only and/or become unsupportable, and go the way of Uncharted Seas.

The reasons behind this are twofold - resource and leadership. Spartan are located in a beautiful, but relatively remote and rural part of the UK. This provides relatively cheap building rent costs, but restricts the appeal of the location for up-and-coming developers. As we've all seen, staffing at Spartan is limited, and restricts their ability to keep up with customer demands, both in terms of information and product. In terms of leadership, Spartan Neil has a distinctive dictatorial style which makes him difficult to work with, which enhances the resourcing issue further. It also leads to some bizarre decisions being made that are not good for his business, but as the owner, who would stand up to those decisions?
This is something I am very familiar with, and there is a concept known as "The Healthy Organisation" - the works of Patrick Lencioni are great in this regard. Basically it talks about not only making SMART-led, KPI-monitored decisions in an organisation, but also making sure you take care of people, have an environment where decisions can be challenged and communicated fully and transparently etc. Companies that do this tend to do very well, because people are engaged, driven to succeed and feel supported in their endeavours.  For me, SG doesn't look like a SMART nor a Healthy Organisation.

Now this is OK if you're not fighting against the tide or want only a small piece of the pie, but less so when your market is very competitive or is fast-moving. Ten years ago this was probably true, and as SG entered into a background of a GW-dominated industry as a disruptive influence, it did well and developed quickly as a minor league player. The problem is, other companies did too. Mantic, for instance, which led by an ex-GW director, was much more business minded than SG.

So, specific predictions? I guess SG will fail to hit their DW Kickstarter fulfilment dates - it finished at around 270% of their goal with 858 backers (around 30-40% of other roughly comparable niche KS projects in terms of backer numbers) - though interestingly they had just THREE retail backers, which shows that they've either used up the goodwill of retailers out there or that shops are just going to wait and see if this has an effect on demand before getting stock - I suspect a little of both. Out of the pledges, 20 of them were their highest level "design a model" pledge, providing almost 12% of the total funding....which is a lot of promised design time, given SG committed to a couple of days with the designer each - that's 40 days or 2 full work months. Either they were not 100% honest about this or that's a LOT of design time not being spent on FA, PF & Halo...or they will horribly over-run. Or both, possibly all three!

Will FA v2.5/v3 come out in 2017? That's a toughie....I know "Spartan Linde" is working on this (he was a member of the FFG), but given I know his input, style and local meta, plus the increased centralisation of design to SG, I kind of hope it doesn't, because either the changes will be minimal and somewhat arbitrarily pointless, or they're going to screw it up. It would be a dangerous time to screw up, because Hawk will have fulfilled all their KS pledges, smoothed over any burns and got other stuff out by then. Plus they'll have had 6-9 months of real world play and feedback to hone their game and grow their userbase. If you like FA more than DFC, but can only get a game of DFC, guess what's going to happen in time? So overall I'm going to say they will, and it will have little impact on saving the system, primarily because Neil fails to grasp what people really want/need from a games company beyond shiny resin models.

What I hope SG do is release PF v2, which is really needed, though once again I think they'll screw it up for exactly the same reasons as above. I really feel for dedicated Planetfall players because the models are great, just the rules and fluff don't do them or the universe justice, nor has Spartan shown players any respect with the shockingly poor lack of support they've had - essentially being abandoned for most of 2016, and "supported" in the most haphazard and poorly executed way I've ever seen from a supplier.

I also expect Dystopian Legions will go the way of Uncharted Seas, and disappear completely. I also expect they'll do some batshit-crazy stupid project like their 1/300th scale 1946 WWII game they showed at Salute 2016, though god only knows what shape that will actually take. After some small hiatus they'll then abandon it.

Halo is the other difficult one. HFB has been little supported of late, and though HGC had an introductory splash, I've been underwhelmed with their releases post launch and their fulfilment hasn't been great. I can't imagine 343 are wildly enthusiastic about revenue numbers, and I expect further pressure from them on SG, impacting other ranges releases, or that relationship to become rather soured. It could go wither way from where I'm sitting.

So what I expect from SG is a set of releases which are not wholly thought through nor tie in with prior canon or background, because they don't see that as especially important. I expect them to try to lean more heavily on non-compensated fan support and Kickstarters to sustain themselves, and the "fickle gamers" as some have called them (or those with common sense and self respect as I would refer to us) gradually adopt other things to do with our time. 

I don't expect SG to explode, implode or revive their business, but to gradually become less and less significant in the gaming world as other companies get it more consistently right, and have their fingers on the pulse of what gamers want. I'd love SG to prove me completely wrong, but they've never failed so far to fulfil my jaded expectations of them. As T.S.Elliot wrote;

This is the way the world ends
This is the way the world ends
This is the way the world ends
Not with a bang but a whimper.

Saturday, 23 April 2016

The Hub Systems Episode 19 - Salute 2016

After the Salute 2016 show, Oscar and I invite Spartan Vanguard Ian Duff (who was running the Planetfall demos), Chris Smith (aka the organiser of the Reading Warfare Firestorm tournament) and Tomas Martin (lead author for Spiral Arm Studios and Maelstrom's Edge) to talk about our impressions and highlights.

We cover new games like Halo Ground Combat and Project Götterdämmerung, as well as our usual Hit or Miss slot, where this time we examine the "Limited Edition" 2016 Space Marine from Games Workshop.

Tomas takes some time to talk about Maelstrom's Edge and how things have changed for Spiral Arms from last year pre-Kickstarter, to this year and having delivered and going retail. here's their website if you want to know more, or to buy the game, of course!

https://www.maelstromsedge.com/medge/

We also look at the rather nice Space Stations coming in Dropfleet Commander (look these up on Facebook);


Plus lots of other stuff - Enjoy!


Sunday, 17 April 2016

Salute 2016

Returned from Salute 2016, which was exhausting but rewarding - Oscar and I did demo and participation games of Firestorm for 6 hours straight, and saw a lot of people...all of whom were very pleasant and had great things to say, so if you're one of them - thanks for stopping by!

Anyway, pictures speak a thousand words, so let's start off with the Spartan Games area during set up.


Spartan had double the area they had in 2015 at Salute this year, which was great



Not one but TWO Firestorm tables, one with the new reinforcement box ships, the other with the new Xelocians (we'll come back to them, don't worry!)



The Halo Fleet Battles table was showing off the new resin models, as well as the huge Covenant ship first shown at Gencon last year.


Dystopian Wars was not forgotten, demoed by Neil Parry and Andy.



The Planetfall table was actually put together not by Spartan, but by Ian Duff, who did an amazing job - the scenery was just gorgeous - I wish I'd not been too tired at the end of the day to remember to take a picture of the rooftop garden Ian had made - it was simply beautiful!

Of course Spartan were showcasing their Summer release of Halo Ground Combat, with some great 15mm renditions of the iconic Halo designs;




Warthogs stand off against the Covenant


Though I'm not sure this tank is really doing a good job of hiding behind terrain!


The infantry will be immediately recognisable by anyone who's played the Halo games.



Master Chief hiding? Or trying to operate that big gun?


Rooftop sniper and spotter teams



There were also a couple of pre-order show giveaways - 54mm versions of either a Spartan or an Elite with preorders of HGC.


This one will be a bit of a surprise to many (if not all) - Spartan were showing another new game in the pipes...Project Gotterdamurang, a WWII 1946 1/300th tank action game.











Anyway, back to Firestorm....I promised you Xelocians, didn't I?


Dreadnought (probably my favourite ship int he release) with its gun escorts - these can also be taken as Corvettes, making them super-useful.


Battleship - I love the tri-hull design here


The Cruisers, taken from the rear flank, which shows their simple, clean lines. This could be a very dull ship, but it's not, it looks sleek and elegant, but also deadly. Deeply impressive.


Finally the Frigates, which are not a squadron to be ignored (trust me!)


Here's Oscar poring over hardpoints for the Xelocians...decisions, decisions...


Here he is towards the end of the day, helping the next generation of players (we hope), even without having had a break for 6 hours. Made me immensely proud as a father to see him interacting with adults, teens and children throughout the day in a pleasant, confident and helpful manner. Not a single grumble, and a smile to the end - tremendous!


Just over a couple of tables and Ian's conducting several Planetfall converts in the art of killing lizards with spiders - well done that man!


loads of interest throughout the day kept everyone busy at the Spartan stand, Staff and volunteers alike often outnumbered 4:1 or more!


Martin, Spartan's production manager, on the Halo Fleet Battles table..wait, who's that dodgy bloke behind him? You know who I mean Chris!!!

Oscar and I got little time to have a run around the rest of the hall, but did swing by Hawk to see the progress on Dropfleet Commander, where's Dave has been busy making more larger-scale spaceships it seems - this did look rather nice, even if I'm not that sold on the big turret cannon things



So in a whirlwind Salute came and went, but it was thoroughly enjoyable and great to see people so interested in throwing dice and moving plastic spaceships around. Exhausting, but very rewarding - go next year if you can, otherwise see you at Reading Warfare in November!