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Showing posts with label Ryushi. Show all posts
Showing posts with label Ryushi. Show all posts

Friday, 22 May 2020

New Firestorm Backgrounds

Warcradle is pushing out a fair amount of content on FSA of late (hey, it's what has got me to post again!), and a fair bit of it has been mixed concept art/background pieces. I'll cover the concept art on another post (I think it deserves it) but I'll go through the background pieces that have been put out so far as they foreshadow more than pretty pictures.

Terran Directorate

Yep, Warcradle led with this one out of the dock on their new Black Ocean Facebook page, and here's the first of the bigger departures from pre-existing fluff (let's call it "Spartan Lore"). The new Terran faction are a melding of the old Terran Alliance, Directorate, Works Raptor and Hawker. I kinda get why Warcradle did this, but as a former Directorate player, I can't say this fills me with joy. Now, without a Spartan Lore historical perspective, this is fine - it makes the Terrans a much wider faction with a LOT more ship options (as a core faction), and the Directorate were, at one time, part of the Alliance anyway, so you could almost view it as an "alternate timeline" evolution of the game. Again, as a former Directorate/Zenian player as my first choice, I'm unsure about how this will play out in terms of the game, so I will have to wait until we see some beta rules until I make further judgements.

Dindrenzi Federation

The Dindrenzi still mourn Dramos, they still use big electromagnetic rail guns and they still have big armour plates. There is some detail in here about their society and so on, but overall the flavour has not changed much as far as I can see.

Sorylian Congress

The Sorylians were always clever military tacticians, and this wasn't terribly well reflected in their gameplay on the board. Their ships were fast, in order to bring their scatter cannon into range as soon as possible, and their squadron sizes were larger due to their superior tactics. Sorylian small and medium ships were their strength, with their battleship seen as a bit of a lumberer. They weren't good at the more personal three-dimensional experience, so didn't use SRS as much as other races (consider they were waging war against the Aquans and Relthoza, who both were good at that - why confront an enemy on their strong fronts?). They were also the race that first set up a wormhole network (or at least, utilised an existing one and expanded on it), with this tech being integral to their society.

The recent fluff has them controlling drone fighters which are able to pivot about their axis and launching salvos of kinetic weapons, both as they drop from lightspeed. Their three subspecies are engineered, as they are now master geneticists (a slot previously held by the Aquans - but more on them later). They are still measured, superb scientists, and they still hail from Kerendar. Overall, I don't think the fluff changes so far for the Sorylians are much beyond trivial. Sorylians have always had long-range kinetics, though they were really something designed to harass the enemy either into closing or to strike whilst the fast frigates and cruisers closed with the enemy fleet.

Veydreth Authority

The Veydreth are now one of the eight factions of the new Warcradle FSA, and they now hail from Oroshan (which I guess means that particular faction are no more in their own right). Their ship aesthetic is VERY different from before, incorporation elements of the original Oroshan designs but they are really 100% Warcradle otherwise. Veydreth used to be fearsome centauroid creatures - now they are gangly bipedals, and the Terran moniker of "Star Dragons" comes from the look of their ships, not the creatures themselves. I think this is the only piece I am a bit disappointed with here, centauroid star dragons were interesting...gangly bipedals just seem a bit "meh" by comparison. The Veydreth fluff in Spartan Lore was "spartan", which is I suppose why Warcradle used them as the basis of creating another faction where they could run amok without annoying too many people! Much of the background is a fusion of SL Veydreth and SL Oroshan with Warcradle overlay and reimagining. Overall, I can't say that this version is particularly disruptive or upsetting to too many people.

Ryushi (part of the Storm Zone Coalition)

The Ryushi were always wanderers, and they remain so in Warcradle's iteration of FSA. Warcradle have built up the narrative in a bit more of a joined-up way (never a strong point of Spartan), and expanded it with some nice detail. The Ryushi are one of the races in the Storm Zone Coalition, which also includes the Xelocians, Sauran Guild, Rangers of Terquai, Jowrion Disciples, Illosi, Shevaka and Kedorians. I wonder if all these races will be represented by Warcradle, or we'll just get those races which already have ships....I personally would love to see the Illosians finally - the one last project at SG which was never realised before I ceased association with them.

A'quan Sebrutan

So you'll notice that the Aquans are now the A'quan, a change which I'm not really understanding - it almost seems like the GW penchant for making names they can trademark (like Orruks instead of Orks), and that may well be the case here - I don't know. Anyway, the fishy dudes are a BIG departure from prior fluff - essentially you can scrap all the fish jokes guys, because THEY'RE NO LONGER FISH. No, instead of hailing from a water world, A'quan are now sentient bi-mechanical space-dwellers, each one being located within - and one with - the ship around it.

A'quans have a very different "feel" in this new iteration - before they were somewhat benign, expert geneticists and a little "Tau" in their kind of philosophy. Now they are disruptive star-eating individuals that are kind of a galactic pain in the ass and pretty aggressive. They're space-hornets.

I'm a bit on the fence on this one. It's kind of cool, but I can imagine it's not going to sit well with a lot of existing Aquan (no " ' " intended) players. There are some other interesting snippets in the fluff here too which indicate departures in their gameplay too - gravity shears are mentioned, along with their "unique" ability to manipulate gravity...not sure what that means for you, Tarakian players... and you thought Aquans were too powerful before.... lol. another interesting thing is the mention of the "Vo'nar Holotype" - the Vo'nar being a long-mentioned but never realised Spartan race that was around Relthozan space....seems Warcradle have dusted that one off and incorporated it into A'quans now -which does make sense given their new directions.

Relthoza Unity

OK, my favourite faction, what I started Firestorm Armada out with, the spiders. Again, another BIG departure from SL here, and I must say, one I'm not really feeling. Essentially you can bin all of the Dindrenzi first contact, misunderstood cultural concepts and uneasy alliance of SL, the Relthoza never met another species before becoming the Unity. This AI cloud consciousness was once a way for the Relthoza to prevent internal wars, but became out of control, and subsumed the Relthoza into itself, becoming the Unity. It learned exponentially, and developed space travel fast etc etc - now it must bring peace to all life.

In effect, the Relthoza are now a kind of "Pathogen with a Purpose", and in fact it seems Pathogen are now merely unity ships seeking independence. Hmmm.

Now I know Stuart from Warcradle is a Rick & Morty fan, and Unity is exactly this in that series....does this make a good direction for the Relthoza? Well, for me, no. If I'd wanted to play that kind of consuming plague, I'd play Pathogen (and I have). The Relthoza, however, appealed to me both for the look of their ships, and their arachnid klingon-esque militarism. Whilst the new Warcradle concept art for the Relthoza looks fantastic, I'm just not excited by their fluff. The "Hive Mind" thing is a common, and a little tired, trope in Sci-Fi, and I think it makes the Relthoza much more bland than they were before.

Overall Takeaways

So I said before, Stuart has stated and the fluff released thus far emphasises it, Warcradle's FSA is a new game. It's NOT the SL FSA we knew, and it's probably best to come at it from that PoV. At the moment I will hold judgement until I see beta rules before I decide if it's a game that I want to learn...if it is then the fluff is not necessary, I can have whatever fluff I want for my universe, ignoring anything I don't like. Otherwise I will just use the new models to refresh and fill in gaps in my existing fleets, and play the game I already know - not the end of the world.

Wednesday, 20 November 2013

Ryushi Support Fleet Unboxing

Following hot on the heels of the unboxing of the Ryushi Battlecarrier, here is the Alliance Fleet. Once more the Carrier and other ships are contained within the sturdy cardboard box wrapped in a glossy card sleeve, showing Spartan's studio fleet painted up very nicely. They look great.


On the back is a plan view of the three ship types, and a bit of fluff/spiel about the Ryushi.


Inside you might think you've been short-changed, as the contents don't seem all that much in the bags;


Get into the bags, however, and this impression quickly disappears as you realise one of the bag contains four cruisers alone! The initial thoughts of "is something missing?" go away when you realise that it's because the Ryushi ships are so elegant (and in the case of the frigate, small!), they pack very well....in stark contrast to the Kedorians.

The Onnisha is much simpler than the Battle Carrier, consisting of just two resin pieces - a hull and an engine block. Nevertheless, she's still a fair size, about as long as a Manta (the engine block being identical to that on the Shautrai).


Unlike the BattleCarrier, the Onnisha hull is a solid affair, with some great detail. As I mentioned in the other Ryushi unboxing, the cruisers are single-piece resin castings, and are elegant looking ships. Here they are - the same shot I showed previously;


The Akkarai corvettes are single-piece metal castings, and are diddy! 


Taking a closer look at the Carrier, the ship has some lovely detail, and marries with the large engine block in the same way as the Shautrai, covering both pouring vents.


I won't go over the cruisers again (have a look at the blog before last if you missed them), but move straight on to the corvettes;



Nice little ships, trailing long streamers...none of these presents a particular problem, and are easily snipped off and tidied up. They're an interesting design and carry through the theme of the fleet very well.

The Alliance box set is a set of really lovely ships, and although I was initially slightly worried about having 6 cruisers in total with this and the Shautrai box, having them as accompaniments to the carriers allieviates any fears I migh have had of potentially not fielding them. All I can say is, good job Spartan!

Monday, 18 November 2013

Ryushi Battlecarrier Unboxing

The next unboxing in this series is the Ryushi Battlecarrier and attendant cruisers. It's a shame the Ryushi are on the wrong side of the war, as they make some fine-looking ships, and (as for Hawker) I was slightly gutted that they wouldn't be my guys!

Protecting the Ryushi  Shautrai Class Battle Carrier is the sturdy cardboard box that's become all too familiar in this series, complete with its glossy card sleevethis time showing the imposing Shautrai in a rather nice red colour scheme. As with the Hawker ships, they look enviably pretty.



A quick peek at the rear shows the Shautrai in all its glory, plus a shot of the cruisers. Time to find out how they look in resin form;


Opening the box reveals a slightly lighter haul than some of the other fleet sets, but this is hardly surprising given that this is jus a single ship and her accompaniment of two cruisers. The standard Spartan Games layout is revealed, with bubblewrap bags protecting the resin and plastic bags protecting the bases and blue acrylic pieces.

The Shautrai is comprised of three resin pieces, two hull sections and an engine block - plus a blue acrylic insert and two optional blue acrylic pieces, depending on whether you wish to display it "open" or "closed". Finally, a white metal radar dish/sensor suite thing tops it off. Here's the laid-together parts compared to a Manta;


So as you can see, it's a big ship! The hull pieces are quite large, and due to the cut-out for the acrylic, the front upper section is quite thin compared to the rear of it, and my example was plainly warped - more on this later.
As in the Hawker set, the cruisers are single-piece resin castings, and are elegant looking ships. This shot was actually taken from the Support Fleet (as there are four cruisers in that box), but I thought it silly to take two pictures of the same ship in different quantities;


Taking a look at the parts in more detail, they follow the recent trend in Spartan's castings - finely detailed, well cast and free from flash;

 
I love the little wing castings on the inside of the bay, a great little detail to add. The only mars on the casting are pouring stubs on the engine block and upper hull, cleverly positioned to be the joining faces, so they just need clipping back so they fit flush together, and you'll never know.


Next up is the cruiser;

The cruiser is a sleek ship, looking fast and efficient, and fitting with the Shautrai very well. Good detail both above and below, no problem with these beasties at all.

So I mentioned my upper Sautrai hull was warped, which is not a huge surprise given the quite slender, open nature of the upper front compared to the relative bulk of the rear. Here you can see how warped - putting the lower hull flush at the front creates a gap of several mm at the rear.


Now, this is not the disaster some of you might expect, as this sort of simple bend is easily sorted. If it had been twisted, that would have been quite a different matter. So, the first thing to do is put the kettle on....for a cup of tea? Well, yes, that'd be nice, but actually what I need is a cup of just-boiled water, into which I plop my bendy hull piece;


After about a minute, I can take it out (being careful not to scald myself!) and, using the lower hull as a template, clamp my now-slightly-flexible upper hull onto it, forcing it to conform to its straight line. I then plunge it straight under a rnning cold-water tap to fix the resin in its new configuration;


As you can see, the two hull pieces now align perfectly...voila!


Altogether the Shautrai is a lovely model, she's a pretty ship despite her size, and the option to make her two different ways is an interesting one (I might see if I can magnetise mine and make her able to do both!). The cruisers are lovely one-piece mouldings, and really show how Spartan has come on in terms of design and casting in just a few short years. Compare a Storm and an Hokita side-by-side and you'll see what I mean. Not that the Storm isn't a nice ship, it's just outclassed by what SG can do today.